Vertical Technologies AutoCAD Training

Up and Running with AutoCAD 2020

The 11th edition of the Up and Running series, released in July of 2019,
continues the new formatting approach. It remains a 2D-only textbook, but with the 3D
component (Level III – Chapters 21-30) available online for free download. This continues
to allow
for expansion of the 2D chapters and keeps driving the selling price of the book
lower.

The 3D chapters, which were found to be rarely taught at the tech-school level
(instructors instead opted to teach 3D via Revit or SolidWorks), are still available
on this website’s Access Textbook 3D Chapters page or at Elsevier.com. The 2020
textbook (brown cover) is printed in monochrome, and is available as print
and PDF eBook.

Additionally, a new partner, Robert C. Kaebisch continues on as both a co-author of the
textbook and business partner for Vertical Technologies Training. A dossier can be found
under the Our Staff page of this site.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BOOK INFO:

Publisher: Elsevier Science & Technology
Pub. Date: July 15, 2019
ISBN-10: 0128198621
ISBN-13: 978-0128198629
Page Count: 592 pp
Retail Price: $67.95
Product Dimensions: 8.5 x 1.2 x 10.875 inches
Shipping Weight: 3.5 pounds

TABLE OF CONTENTS:

Level 1
CH. 1 – AutoCAD Fundamentals – Part I

CH. 2 – AutoCAD Fundamentals – Part II
CH. 3 – Layers, Colors, Linetypes, and Properties
CH. 4 – Text, Mtext, Editing, and Style
CH. 5 – Hatch Patterns
CH. 6 – Dimensions
CH. 7 – Blocks, Wblocks, Dynamic Blocks, and Purge
CH. 8 – Polar and Rectangular Arrays
CH. 9 – Basic Printing and Output
CH. 10 – Advanced Output – Paper Space

Level 2
CH. 11 – Advanced Linework

CH. 12 – Advanced Layers
CH. 13 – Advanced Dimensions
CH. 14 – Options, Shortcuts, CUI, Design Center, and Express Tools
CH. 15 – Advanced Design and File Management Tools
CH. 16 – Importing and Exporting Data
CH. 17 – External References (XREFs)
CH. 18 – Attributes
CH. 19 – Advanced Output and Pen Settings
CH. 20 – Isometric Drawing

Level 3 (Online downloads only)

CH. 21 – 3D Basics
CH. 22 – Primitives
CH. 23 – Object Manipulation
CH. 24 – Boolean Operations
CH. 25 – Solid Modeling
CH. 26 – Advanced Solids, Faces, and Edges
CH. 27 – Surfaces and Meshes
CH. 28 – UCS, Vports, Text, and Dimensions in 3D
CH. 29 – Dview, Walk and Fly, Animation, and Action Recording
CH. 30 – Lighting and Rendering

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