Up and Running with AutoCAD 2013
These AutoCAD 2013 textbooks, the fourth publication of the Up and Running series, were released in August of 2012, and concluded the two-tiered approach.
The main release was the 2D+3D textbook (dark grey cover), with the 2D-only book (dark maroon cover) as an alternate lower-cost option. The 2D content of both
textbooks is exactly the same, and they are both printed in monochrome. Both textbooks are available as print and PDF eBook.
BOOK INFO (2D+3D, Dark Grey Cover):
Publisher: Elsevier Science & Technology
Pub. Date: August 1, 2012
ISBN-10: 0123984165
ISBN-13: 978-0123984166
Page Count: 724 pp
Retail Price: $79.95
Product Dimensions: 8.5 x 1.2 x 10.9 inches
Shipping Weight: 3.6 pounds
BOOK INFO (2D, Dark Maroon Cover):
Publisher: Elsevier Science & Technology
Pub. Date: August 1, 2012
ISBN-10: 0123984084
ISBN-13: 978-0123984081
Page Count: 528 pp
Retail Price: $69.95
Product Dimensions: 8.5 x 1.2 x 10.9 inches
Shipping Weight: 2.8 pounds
TABLE OF CONTENTS:
Level 1
CH. 1 – AutoCAD Fundamentals – Part I
CH. 2 – AutoCAD Fundamentals – Part II
CH. 3 – Layers, Colors, Linetypes, and Properties
CH. 4 – Text, Mtext, Editing, and Style
CH. 5 – Hatch Patterns
CH. 6 – Dimensions
CH. 7 – Blocks, Wblocks, Dynamic Blocks, and Purge
CH. 8 – Polar and Rectangular Arrays
CH. 9 – Basic Printing and Output
CH. 10 – Advanced Output – Paper Space
Level 2
CH. 11 – Advanced Linework
CH. 12 – Advanced Layers
CH. 13 – Advanced Dimensions
CH. 14 – Options, Shortcuts, CUI, Design Center, and Express Tools
CH. 15 – Advanced Design and File Management Tools
CH. 16 – Importing and Exporting Data
CH. 17 – External References (XREFs)
CH. 18 – Attributes
CH. 19 – Advanced Output and Pen Settings
CH. 20 – Isometric Drawing
Level 3 (2D+3D Textbook Only)
CH. 21 – 3D Basics
CH. 22 – Primitives
CH. 23 – Object Manipulation
CH. 24 – Boolean Operations
CH. 25 – Solid Modeling
CH. 26 – Advanced Solids, Faces, and Edges
CH. 27 – Surfaces and Meshes
CH. 28 – UCS, Vports, Text, and Dimensions in 3D
CH. 29 – Dview, Walk and Fly, Animation, and Action Recording
CH. 30 – Lighting and Rendering